2 years ago
But at O'Hare I know that the STARs don't have any speed/altitude restrictions once in the terminal area.
I also have another request for aircraft to be entering through more confined arrival gates at the same altitude (e.g. at O'Hare maybe at 7000 feet or so). Also it would be very cool if you could clear aircraft for an approach (ILS) much further out and at a higher altitude (above 3000 ft) where they can descend on a glidepath but you still command their speed. Then, later in the approach you could give them landing clearance and a speed to maintain until a about a 5 mile final (which I know is already simulated).
I know these are a lot of ideas but I think that all of this would make the game very realistic. Thank you so much for all of your hard work and dedication to this game!
@jlink one thing I have done with one of the plugins using tampermonkey with the chained commands is creation of custom STARs essentially. For example, at ORD, I have a command "XYZ123 c v nw", where "nw" stands for the STAR. This can be used for aircraft arriving from North/Northwest/West or even Southwest that you want to take north of the airport to land on 27L or R. The "nw" route follows KURKK VULCN HIMGO, then fly heading 090. This mimics real world transitions from the STARs before vectors. I think that something similar could be implemented with reductions speed possibly built in.
Landing clearance above 3000 feet
2 years ago