ATC-SIM enhancements - feedback please! by DerekTP to /forum/atc-sim

DerekTP 0 points

Thanks for the feedback. Chaining is certainly something I have on the to-do list but the structure of the existing code doesn't lend itself that well to it, some serious thought needed there, though probably not that much extra code. There's also the question of how to display feedback/confirmation...

Highlighting with redboxes etc will in due course be optional/configurable, but I still find it helpful rather than a distraction, especially when there's dense traffic.

Seems OK in Firefox to me, if you can share a screenshot so I can understand what's happening together with your firefox version I maybe able to address that.

Rgds, DerekTP

ATC-SIM enhancements - feedback please! by DerekTP to /forum/atc-sim

DerekTP 0 points

Fix now applied so it's possible to land having run out of fuel (if you can glide to the runway of course). Land as normal if you can!

ATC-SIM enhancements - feedback please! by DerekTP to /forum/atc-sim

DerekTP 0 points

Thanks... yes, definitely some tuning still needed on the low fuel condition. Planes and strips now turn orange when out of fuel, and the descent rate has been decreased to give a longer glide into landing. Still very tricky though! When I put in the pop-up panel for configuration you'll be able to turn low fuel off completely. Invalid commands now also picks up on "unable to comply" commannds - i.e. where syntax is correct but you're asking for something stupid. Thanks again for the feedback!

ATC-SIM enhancements - feedback please! by DerekTP to /forum/atc-sim

DerekTP 0 points

Thanks... yes, definitely some tuning still needed on the low fuel condition. Planes and strips now turn orange when out of fuel, and the descent rate has been decreased to give a longer glide into landing. Still very tricky though! When I put in the pop-up panel for configuration you'll be able to turn low fuel off completely. Invalid commands now also picks up on "unable to comply" commannds - i.e. where syntax is correct but you're asking for something stupid. Thanks again for the feedback!

ATC-SIM enhancements - feedback please! by DerekTP to /forum/atc-sim

DerekTP 0 points

Update... thanks for the feedback so far. Some additional changes introduced in the last day or so include: PAUSE and RESUME commands in addition to the button.. for those who navigate by keyboard. Change to strip colour of outbound planes; now white background, consistent with radar display colour coding. STATS now shows the number of violations, as well as total duration; and also the number of invalid commands (count those panic-stricken typos) FUEL is now a finite resource; put a plane in a holding pattern for too long and it may run out of fuel. You get a one-minute warning of low fuel in the feedback area; when out of fuel, a MAYDAY message appears in the feedback area. The plane can no longer climb or maintain level flight. It continues to respond to navigational commands and you can land it as normal if you have it positioned appropriately. If it reaches airfield altitude short of the runway it has CRASHED. (This last feature may need some fine tuning with regards to frequency of running out of fuel, warning times, descent rates etc... feedback welcomed. These parameters will all be adjustable via a future "config" pop-up panel.) Enjoy, and do let me know what you think of these changes.

ATC-SIM enhancements - feedback please! by DerekTP to /forum/atc-sim

DerekTP 0 points

In a word, no! I don't have the aviation knowledge, nor the maths models, to build such a thing. Am happy to "tweak" Jay's great ATC sim in terms of display and usability, but don't plan to tinker with the "mechanics" of the simulation. Now, a railway signalling sim is another thing.... ;-)

ATC-SIM enhancements - feedback please! by DerekTP to /forum/atc-sim

DerekTP 0 points

Thanks for the feedback. Currently the waypoint labels, runways and labels etc are all in light blue, so the only white are the departing flights. Swapping it around (white labels, pale blue departures) would, I think, make for too much white on screen and the planes could get lost in "noise". Also, currently, all the waypoints and runways are implemented by Jay as graphics, rather than text, so changing them would be quite a long job. (Though am pondering switching to text-based labels, which would make adding new airports a quicker process).

ATC-SIM enhancements - feedback please! by DerekTP to /forum/atc-sim

DerekTP 0 points

Just go to derektp.co.uk/atc then scroll down and click the red button to play :-)

There needs to be a hard level with more arrivals and departures because the normal level is abit boring at times. by steve.cj682 to /forum/atc-sim

DerekTP 0 points

I've developed a demo of some enhancements to the game. I am not the game author and it's entirely up to him whether any / all of these eventually get incorporated. However one of my enhancements is the addition of a "clock rate" dropdown to speed up the simulation by 1.5, 2, 3 or 4 times. This speeds everything up, including rate of new flights being added etc. This might liven things up for those quiet periods! See my playable demo at http://derektp.co.uk/atc and do give me feedback on the thread I created in this forum. Cheers, Derek TP

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ATC-SIM enhancements - feedback please! (ATC-SIM)

submitted by DerekTP to /forum/atc-sim