The actual elder divination outfit is really a Divination outfit that is obtained from combining the Energy, Share, and Memory Divination clothes. Once combined, it is difficult to disassemble the mixed pieces. Pieces of the costume will work with any non-combined pieces from other divination clothes as long as all other pieces tend to be of the same outfit. Each bit of the Elder divination attire can be recoloured to electricity, chronicle, memory, and folk. These outfits could be from Treasure Hunter from 00: 00 UTC 12 Late to 23: 59 UTC 16 November 2015.
Typically the pieces of the Divination electricity outfit, Divination chronicle attire, and Divination memory attire can be made by collecting 3600 divination fragments (which calls for level 70 Divination) along with combining these with the Technology skill at level thirty Invention and level 85 Divination.
Set effects As soon as the full set is donned, it has the following effects:
several daily teleports to any wisp colony that the player gets the required Divination level to work with and quests completed. Unrestricted teleports to May Stormbrewer, or Guthix's Cave in case the player has completed The globe Wakes. 7% chance to crop 2 memories at once, supplying twice as much experience along with divine energy. 7% opportunity to get 2 chronicle fragments/elder chronicles/knowledge fragments at once whenever harvesting a chronicle fragment/elder chronicle/knowledge fragment. 5% possibility of getting five times the energy whilst harvesting wisps. Uses Diviner's outfit bonus experience in case owned, even while the arranged is in the bank or becoming held by Diango. This really is dependent on the number of outfit items owned. (E. g. A person who owns 2 pieces of the actual outfit will gain 2% bonus experience while wearing the actual divination outfit. ) Gamers who own Modified diviner's headwear will gain the benefits from a divination costume head. While gathering through positive, negative, or our ancestors energy springs, the costume will instead occasionally collect 1 additional energy, instead of 5 times as much. The costume will also occasionally give dual experience when harvesting these types of springs - the equivalent of two times memories, but these springs never give memories.
While having typically the Divination level to gather the absolute most of energy at each colony, donning this outfit, and having a Nightmare muspah familiar, you will gather upwards of 9, 000 energy per hour if changing your memories into electricity.
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