A lone hunter, wielding a greatsword with a blade as big as their body, winds up an attack. The two battle, weapons and claws striking from one another, until the beast is felled and the hero stands tired but victorious. Sounds like a scene out of Monster Hunter World, but it is actually what you may expect from the fantasy MMO Tera when it goes into open beta on Xbox One and PS4.
I can imagine what you're thinking:"Another MMO? No thanks." Here are just a couple of reasons why you should give it a shot weekend.
Positioned as a action-oriented MMORPG, Tera highlights aiming for long-range attacks, combos such as melee strikes, evasive movement, and time your offense with enemy wind-ups, as opposed to the slower tab-targeting and channeled spells of older MMOs. To put it differently, attacking monsters in this game seems much more like a combat-heavy single-player game compared to the slower-paced battle you may think of when you hear'MMO.'
As you can guess from the title, they are usually quite large (believe sizes everywhere from college bus to three-story home, or sometimes even bigger) and need intense coordination and skill to take down. Should you successfully defeat these monsters, you'll be rewarded with a few of the game's greatest loot.
Tera was initially developed in South Korea by Bluehole Interactive (fun fact: parent company Bluehole also possesses PUBG Corporation), therefore its artwork are quite unlike the European-inspired medieval fantasy of Neverwinter, Elder Scrolls Online, or even the Japanese-developed Final Fantasy 14. There's a lot of nice detail to be observed on firearms and equipment, and the asymmetrical designs of several parts of garments make the aesthetics stand out in the audience. There are also seven races to select from, including adorable little animal people known as Popori, the demonic and wicked-looking Castanic, and dragon-humanoids called Aman.
There are 13 courses to pick from in Tera, each one modeled after a different type of weapon. Ninjas wield enormous shuriken (as in, larger than their entire body), Reapers throw out scythe-like chain blades, Sorcerers station their extreme magic through a spinning focus, and so on. In other words, each class appears just plain cool, and their weapon is a large part of its visual identity. Check out the entire listing and tell me you don't want to play with an elf blowing up enemies with a cannon which seems ripped off a fantasy gunship.
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