Violations in Seconds
1 year ago
What is considered a violation in seconds? What can I do to avoid violations? There are points where I have 10,000 violations in seconds. I need help. I don't like that number...
1 year ago
Violations occur when any two planes (or more :( ) are not maintaining separation, vertical/horizontal, and account for each aircraft in violation, you need to anticipate where aircraft are going to avoid future conflicts and thereby avoid violations
11 months ago
The BIGGEST problem STILL is two aircraft entering the edge of the relevant 'TMA' in close proximity, AT THE SAME HEIGHT ( though rarely on the same heading ).... By the time you see them, there is almost never enough time to take avoiding action ( ie. vector them away from each other, or climb/descend one of them ) before a conflict is highlighted and you are in violation, through absolutely NO fault of your own :-( - I always have to 'blame' the previous sector controller during the subsequent 'near miss enquiry'.... :-) If they were so close in reality, they would always be at a different flight level ! Clearly, it's just a issue with the programming ; surely when a new 'return' is generated at the edge of the TMA/screen, there should be a 'wait' of maybe 20 to 30 seconds, somehow, BEFORE another can be generated at the same height, in the same section of airspace ( It's fine if they are elsewhere in the TMA ) ! I've just suffered from a violation like this whilst running EGLL/LHR after 309 successful landings and 333 departures....! Another game ruined :-(
7 months ago
YES, I agree. That is still a big problem in the game, which I hope they fix one day. I gave up playing LAX because it was so bad.